Hi, my name is

Zherui Qiu.

I Reconstruct the World with NeRF & 3D-GS

A passionate and innovative AI researcher. I harness cutting-edge techniques to craft virtual worlds that are not only visually stunning and immersive but also meticulously aligned with the principles of the real world.

"To boldly go where no one has gone before."Star Trek

About Me

I am a Ph.D. student in Data Science at the University of Science and Technology of China advised by Prof. Juyong Zhang. My research includes publications on reinforcement learning, Neural Radiance Fields (NeRF), and 3D Gaussian Splatting (3D-GS). Currently, I am focused on applying these techniques to embodied intelligence, aiming to enhance spatial understanding and interaction within complex environments.

Beyond my academic pursuits, I actively participate in collaborative projects and workshops, seeking to stay at the forefront of technological advancements and foster interdisciplinary research.

Here are a few technologies I've been working with recently:
  • OpenVLA
  • Diffusion Model
  • ComfyUI
  • NeRF/3D-GS
  • CUDA C++
  • Pytorch

Experience

Software Development Intern (Part-Time) - Real Infinity
July 2024 - Nov 2024
I worked as a part-time software development intern at Real Infinity in Anhui, China. Alongside other team members, I contributed to a project that leveraged diffusion models to transform realistic portraits into stylized cartoon images, and we deployed it on a server to enable automatic responses to user requests.

Education

2020.09 - Present
Ph.D. of Data Science
School of Artificial Intelligence and Data Science, University of Science and Technology of China
GPA: 3.71 out of 4.3

I have authored and co-authored 3 papers at the top conferences in the fields of AI and computer graphics.

  • 🏅 Deformable NeRF using Recursively Subdivided Tetrahedra. ACM Multimedia 2024.
  • 🤝 Promoting Stochasticity for Expressive Policies via a Simple and Efficient Regularization Method. NeurIPS 2020.
  • 🤝 PaletteGaussian: 3D Photorealistic Color Editing with Gaussian Splatting. ISMAR 2024.
2016.09 - 2020.06
B.Eng. of Electrical Engineering and Automation
School of Electrical Engineering, Southwest Jiaotong University
GPA: 3.88 out of 4.0

Honors & Awards

  • National Scholarship 2016, awarded by the Chinese Ministry of Education
  • National Scholarship 2017, awarded by the Chinese Ministry of Education
  • 1st Prize in Contemporary Undergraduate Mathematical Contest in Modeling
  • Outstading Graduate, awarded by Sichuan Provincial Department of Education
2013.09 - 2016.06
High School
Hangzhou Xuejun High School

Publications

DeformRF
NeRF Physical Simulation Tetrahedral Mesh
DeformRF
A method that integrates the manipulability of tetrahedral meshes with the high-quality rendering capabilities of feature grid representations.
Actor-Critic with Generalized Energy Distance
Reinforcement Learning Regularization
Actor-Critic with Generalized Energy Distance
An off-policy regularized reinforcement learning algorithm.
PaletteGaussian
3D Gaussian Splatting Color Editing
PaletteGaussian
A framework thay combines a palette with 3D-GS to enable interactive color editing and real-time rendering.

Get in Touch

My inbox is always open. Whether you have a question or just want to say hi, I’ll try my best to get back to you!